Box Art Sony Ps2 Sword of Etheria the Europe
The Sword of Etheria | |
---|---|
Programmer(s) | Konami Computer Entertainment Tokyo |
Publisher(s) | Konami |
Manager(s) | Junichi Murakami |
Designer(s) | Hiroaki Sonobe |
Creative person(s) | Fumi Ishikawa |
Composer(south) | Michiru Yamane |
Engine | RenderWare |
Platform(s) | PlayStation 2 |
Release |
|
Genre(s) | Activeness-risk, hack and slash |
Mode(due south) | Unmarried-role player |
The Sword of Etheria is an activity, hack and slash and office-playing video game adult and published by Konami Calculator Entertainment Tokyo. It was originally released on June 30, 2005 for PlayStation ii as OZ ( オズ , Ozu ) (Over Zenith) in Japan, and every bit Chains of Power in Korea, followed by its release in Europe on February 24, 2006. The game was non released in North America. Information technology was reprinted in Japan on January 26, 2006 as function of the "Konami the Best" budget label.[1]
Plot [edit]
Setting [edit]
The Sword of Etheria is set in an alternating globe where humans, gods, and spiritual beings known as "Katenas" coexist. Katenas are powerful warriors with the power to encase themselves in full suits of armor called "Lexes". The Katenas are the envoys of the gods. The three great Katenas, chosen by the gods, are collectively referred to as "Oz".
Both humans and Katenas are overseen by the gods. Every bit in Greek mythology, the gods are described as omnipotent, ambitious, self-serving, and ability-hungry. The major source of their power is light; every bit they consume calorie-free, they cast parts of the world into darkness for centuries. The gods seek to destroy humanity and bleed the planet'due south energy source, "Etheria".
Story [edit]
The story begins with three Katenas—Cain, Leon, and Almira—on a mission to investigate a physical manifestation of Etheria on the earth's surface. Every bit they arroyo the apex of their mission, Almira and Leon lose control of their armor, forcing Cain to proceed alone. Cain then vanishes.
The game shifts forwards fifteen years later to Fiel ("Feel" in the Japanese version), a male child who lived with his younger sister, Dorothy, and their cat, Toto. Their village is attacked past monsters chosen "Volo" and a group of Katenas. Dorothy is kidnapped during the attack. Fiel manages to recruit the aid of Almira and Leon, and together, they head out to rescue Dorothy. During their journey, they constantly face danger and obstacles nether the eyes of the gods.[2]
Characters [edit]
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The story revolves around three principal characters:
- Fiel: the master male protagonist, who carries a large, powerful axe
- Almira: a female person Katena with a spear
- Leon: a male Katena with a big claw on his left arm
Their mission is to save Fiel's sis, Dorothy, who was kidnapped by monsters. Dorothy's cat, Toto, has the ability to transform into a Lex, becoming the source of Fiel'south Katena-similar powers.
Throughout the game, the protagonists fight 3 other Katenas–Vitis, Galumn, and Juju–who are nether the influence and control of the gods.
Gameplay [edit]
The Sword of Etheria is presented in a third-person perspective, with players decision-making the deportment of the main graphic symbol, Fiel, such as interaction with objects and people. Players command Fiel during the boxing while Almira and Leon are AI-controlled. The iii characters fight in various environs including forests, villages, and dungeons. Each graphic symbol is assigned a health gauge. If a character's health is reduced to zero, he or she will be incapacitated and forced to recover before returning to the battle. Cartoon inspiration from the shell 'em upward genre, the game'southward combat style revolves effectually performing combos on enemies. Enemies can be launched into the air to perform juggle combos, and players can accept aid from their partners for additional hits.
The game likewise features a "tension guess" on the correct side of the screen. This judge indicates the histrion's performance level with combos. The gauge increases when aerial combos are chained and decreases every bit the player's momentum falls. When the gauge is full, the player will have the ability to perform a powerful "deathblow" attack, combining the party's force to bargain all-encompassing damage to the enemies. The level of the approximate increases as the game proceeds, allowing the player to utilise more powerful attacks. At its highest level, a filled gauge displays the text "Over Zenith," signifying that the strongest deathblow can be performed.
The Sword of Etheria's storyline is divided into chapters, and each chapter features multiple possible endings depending on a player'south actions. For example, an alternate version of the game'due south 9th affiliate features the three main characters portrayed as characters from The Wonderful Sorcerer of Oz, with Fiel as the Tin Man, Almira as the Scarecrow and Leon as the Lion. There is too an additional unlockable story in which Dorothy is playable every bit the chief grapheme.
The game also features an option of costume modify for the characters. These costumes can be purchased during the gameplay and they resemble costumes from various Konami games, including Suikoden III, Castlevania: Complaining of Innocence, and Silent Hill three.[iii]
Development [edit]
Many members of The Sword of Etheria evolution team also worked on the Castlevania and Suikoden series. The director and producer, Junichi Murakami, directed Castlevania: Aria of Sorrow, while the composer, Michiru Yamane, worked on the music.[4] Fumi Ishikawa designed characters for Suikoden II.
The Sword of Etheria's music was composed by Yamane and arranged by Naoto Suzuki. The game's soundtrack was commercially released in a two-disc format on July 20, 2005 in Japan. The soundtrack features an arranged version of the song Polovtsian Dances, played during the opening sequence of the game, performed by Martha Matsuda. A remixed version of the song was featured in another Konami game, Dance Dance Revolution Farthermost 2, along with footage from The Sword of Etheria. As the game was released in Europe and Japan, it was not released in the United States.
Reception [edit]
The game was well-received in Nihon, receiving a 31/40 score in the Famitsu magazine. Still, The Sword of Etheria received more mediocre reception upon its release in Europe, every bit Eurogamer'due south Simon Parkin chosen the translation of the European release "disastrous" but praised the combat equally extremely rewarding although repetitive.[half dozen] PALGN 's Jeremy Jastrzab commended the employ of the game'southward music equally a stylish and unconventional presentation but made a notation on the poor graphics environments, saying that players are unremarkably surrounded by either dull corridors or barren landscapes.
References [edit]
- ^ "OZ (Konami the Best)". Konami. Konami Digital Amusement.
- ^ "OZ News". Play-Asia.com.
- ^ nunuu. "OZ General Guide". GameFAQs.
- ^ "MobyGames - Michiru Yamane". MobyGames. MobyGames.
- ^ IGN staff (June thirty, 2005). "Gaming Life in Nippon". IGN. Archived from the original on May 8, 2019. Retrieved May 8, 2019.
- ^ a b "Sword of Etheria Review - EuroGamer.cyberspace". Eurogamer. Retrieved February 9, 2013.
- ^ "The Sword of Etheria Review". PALGN. Archived from the original on Apr iii, 2013. Retrieved Feb ix, 2013.
External links [edit]
- Official website (in Japanese)
- The Sword of Etheria at MobyGames
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Source: https://en.wikipedia.org/wiki/The_Sword_of_Etheria
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